I've played it using Lamentations, Old school essentials, D&D (Finnish red box and Finnish B/X), a homebrewed system, a homebrewed descendant of BECMI and Praedor. I've been running games in this style using various homebrew rules systems (some of which would be obviously classified as OSR, some might not), Pathfinder 1 and D&D 5. For me, the fun of playing in this way comes from exploring the unknown and creative problem solving, as well as similar fun one gets out of various board and computer games (which are much more limited in scope by necessity of not having a human referee adjudicating whatever actions one tries). It could be described as problem solving play (or challenge-focused play) with a focus on fictional challenges, exploration, strategy, tactics and logistics or wargaming on a commando squad level. I am talking about a specific creative agenda or style of play or purpose to play or whatever terminology one prefers. I am not writing to give a definition of OSR, but rather describe my experiences over a number of years and how I play in and run games that are often classified as OSR, but also various other editions of D&D.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |